Media Summary: Next let's extend the averaging step from the previous lesson to include multiple points. Now we'll need to calculate positions ... Now we can combine split and average into a single operation called subdivide. Watch the next lesson: ... Now you are ready to start subdividing your own shapes with more than 4 points! Watch the next lesson: ...

2 Weighted Subdivision Character Modeling Computer Animation Khan Academy - Detailed Analysis & Overview

Next let's extend the averaging step from the previous lesson to include multiple points. Now we'll need to calculate positions ... Now we can combine split and average into a single operation called subdivide. Watch the next lesson: ... Now you are ready to start subdividing your own shapes with more than 4 points! Watch the next lesson: ... Overview of this topic Watch the next lesson: ... Let's take a closer look at the weights used during First we need to make sure we understand exactly what happens in the split & average steps. Watch the next lesson: ...

Where does the string touch the parabola? See if you can come up with your hypothesis! Watch the next lesson: ... Next let's build a blade of grass using a parabolic arc as a spine. Click here to review perpendicular lines. Watch the next lesson: ... Let's apply what we just learned to calculate the touching point. Watch the next lesson: ... What makes Alonso tick? Watch the next lesson: ... One way we can prove that we are calculating the actual touching point. Watch the next lesson: ... Let's build some snakes to get us thinking about permutations. Watch the next lesson: ...

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2. Weighted subdivision | Character modeling | Computer animation | Khan Academy
2. Subdivide operation | Character modeling | Computer animation | Khan Academy
4. Subdivision in 3D | Character modeling | Computer animation | Khan Academy
3. Subdividing your own designs | Character modeling | Computer animation | Khan Academy
Introduction to subdivision surfaces | Character modeling | Computer animation | Khan Academy
3. Fun with weights | Character modeling | Computer animation | Khan Academy
1. Weighted average of three points | Character modeling | Computer animation | Khan Academy
1. Split vs. average | Character modeling | Computer animation | Khan Academy
1. Weighted average of two points | Environment modeling | Computer animation | Khan Academy
Math meets artistry | Animation | Computer animation | Khan Academy
2. Where is the touching point? | Environment modeling | Computer animation | Khan Academy
4. Modeling grass | Environment modeling | Computer animation | Khan Academy
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2. Weighted subdivision | Character modeling | Computer animation | Khan Academy

2. Weighted subdivision | Character modeling | Computer animation | Khan Academy

Next let's extend the averaging step from the previous lesson to include multiple points. Now we'll need to calculate positions ...

2. Subdivide operation | Character modeling | Computer animation | Khan Academy

2. Subdivide operation | Character modeling | Computer animation | Khan Academy

Now we can combine split and average into a single operation called subdivide. Watch the next lesson: ...

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4. Subdivision in 3D | Character modeling | Computer animation | Khan Academy

4. Subdivision in 3D | Character modeling | Computer animation | Khan Academy

Now let's think about how

3. Subdividing your own designs | Character modeling | Computer animation | Khan Academy

3. Subdividing your own designs | Character modeling | Computer animation | Khan Academy

Now you are ready to start subdividing your own shapes with more than 4 points! Watch the next lesson: ...

Introduction to subdivision surfaces | Character modeling | Computer animation | Khan Academy

Introduction to subdivision surfaces | Character modeling | Computer animation | Khan Academy

Overview of this topic Watch the next lesson: ...

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3. Fun with weights | Character modeling | Computer animation | Khan Academy

3. Fun with weights | Character modeling | Computer animation | Khan Academy

Let's take a closer look at the weights used during

1. Weighted average of three points | Character modeling | Computer animation | Khan Academy

1. Weighted average of three points | Character modeling | Computer animation | Khan Academy

First we'll review

1. Split vs. average | Character modeling | Computer animation | Khan Academy

1. Split vs. average | Character modeling | Computer animation | Khan Academy

First we need to make sure we understand exactly what happens in the split & average steps. Watch the next lesson: ...

1. Weighted average of two points | Environment modeling | Computer animation | Khan Academy

1. Weighted average of two points | Environment modeling | Computer animation | Khan Academy

How can we calculate a

Math meets artistry | Animation | Computer animation | Khan Academy

Math meets artistry | Animation | Computer animation | Khan Academy

Watch the next lesson: ...

2. Where is the touching point? | Environment modeling | Computer animation | Khan Academy

2. Where is the touching point? | Environment modeling | Computer animation | Khan Academy

Where does the string touch the parabola? See if you can come up with your hypothesis! Watch the next lesson: ...

4. Modeling grass | Environment modeling | Computer animation | Khan Academy

4. Modeling grass | Environment modeling | Computer animation | Khan Academy

Next let's build a blade of grass using a parabolic arc as a spine. Click here to review perpendicular lines. Watch the next lesson: ...

3. Compute the touching point | Environment modeling | Computer animation | Khan Academy

3. Compute the touching point | Environment modeling | Computer animation | Khan Academy

Let's apply what we just learned to calculate the touching point. Watch the next lesson: ...

Getting to know Alonso Martinez | Character modeling | Computer animation | Khan Academy

Getting to know Alonso Martinez | Character modeling | Computer animation | Khan Academy

What makes Alonso tick? Watch the next lesson: ...

Bonus: Completing the proof | Environment modeling | Computer animation | Khan Academy

Bonus: Completing the proof | Environment modeling | Computer animation | Khan Academy

One way we can prove that we are calculating the actual touching point. Watch the next lesson: ...

Getting to know Tony DeRose | Environment modeling | Computer animation | Khan Academy

Getting to know Tony DeRose | Environment modeling | Computer animation | Khan Academy

Watch the next lesson: ...

1. Creating objects | Rigging | Computer animation | Khan Academy

1. Creating objects | Rigging | Computer animation | Khan Academy

Before building

2. Snake bots | Crowds | Computer animation | Khan Academy

2. Snake bots | Crowds | Computer animation | Khan Academy

Let's build some snakes to get us thinking about permutations. Watch the next lesson: ...