Media Summary: Now we can combine split and average into a single Next let's extend the averaging step from the previous lesson to include multiple points. Now we'll need to calculate positions ... Overview of this topic Watch the next lesson: ...

2 Subdivide Operation Character Modeling Computer Animation Khan Academy - Detailed Analysis & Overview

Now we can combine split and average into a single Next let's extend the averaging step from the previous lesson to include multiple points. Now we'll need to calculate positions ... Overview of this topic Watch the next lesson: ... First we need to make sure we understand exactly what happens in the split & average steps. Watch the next lesson: ... Let's take a closer look at the weights used during Now we can begin laying out our scene! Starting with translation... Watch the next lesson: ...

What makes Alonso tick? Watch the next lesson: ... Este vídeo faz parte da colaboração entre a Pixar We need to be careful with the order of scaling and translation. But why? Watch the next lesson: ... One way we can prove that we are calculating the actual touching point. Watch the next lesson: ... What happens if the director changes their mind and asks for Now you'll need to start moving your lamp around using translations. Click here to review commutativity. Watch the next lesson: ...

Let's apply what we just learned to calculate the touching point. Watch the next lesson: ...

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2. Subdivide operation | Character modeling | Computer animation | Khan Academy
2. Weighted subdivision | Character modeling | Computer animation | Khan Academy
4. Subdivision in 3D | Character modeling | Computer animation | Khan Academy
3. Subdividing your own designs | Character modeling | Computer animation | Khan Academy
Introduction to subdivision surfaces | Character modeling | Computer animation | Khan Academy
1. Split vs. average | Character modeling | Computer animation | Khan Academy
1. Weighted average of three points | Character modeling | Computer animation | Khan Academy
Math meets artistry | Animation | Computer animation | Khan Academy
3. Fun with weights | Character modeling | Computer animation | Khan Academy
2. Translation | Sets & Staging | Computer animation | Khan Academy
Getting to know Alonso Martinez | Character modeling | Computer animation | Khan Academy
2. Operação de subdivisão | Pixar in a Box | Khan Academy
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2. Subdivide operation | Character modeling | Computer animation | Khan Academy

2. Subdivide operation | Character modeling | Computer animation | Khan Academy

Now we can combine split and average into a single

2. Weighted subdivision | Character modeling | Computer animation | Khan Academy

2. Weighted subdivision | Character modeling | Computer animation | Khan Academy

Next let's extend the averaging step from the previous lesson to include multiple points. Now we'll need to calculate positions ...

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4. Subdivision in 3D | Character modeling | Computer animation | Khan Academy

4. Subdivision in 3D | Character modeling | Computer animation | Khan Academy

Now let's think about how

3. Subdividing your own designs | Character modeling | Computer animation | Khan Academy

3. Subdividing your own designs | Character modeling | Computer animation | Khan Academy

Now you are ready to start

Introduction to subdivision surfaces | Character modeling | Computer animation | Khan Academy

Introduction to subdivision surfaces | Character modeling | Computer animation | Khan Academy

Overview of this topic Watch the next lesson: ...

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1. Split vs. average | Character modeling | Computer animation | Khan Academy

1. Split vs. average | Character modeling | Computer animation | Khan Academy

First we need to make sure we understand exactly what happens in the split & average steps. Watch the next lesson: ...

1. Weighted average of three points | Character modeling | Computer animation | Khan Academy

1. Weighted average of three points | Character modeling | Computer animation | Khan Academy

First we'll review weighted averages of

Math meets artistry | Animation | Computer animation | Khan Academy

Math meets artistry | Animation | Computer animation | Khan Academy

Watch the next lesson: ...

3. Fun with weights | Character modeling | Computer animation | Khan Academy

3. Fun with weights | Character modeling | Computer animation | Khan Academy

Let's take a closer look at the weights used during

2. Translation | Sets & Staging | Computer animation | Khan Academy

2. Translation | Sets & Staging | Computer animation | Khan Academy

Now we can begin laying out our scene! Starting with translation... Watch the next lesson: ...

Getting to know Alonso Martinez | Character modeling | Computer animation | Khan Academy

Getting to know Alonso Martinez | Character modeling | Computer animation | Khan Academy

What makes Alonso tick? Watch the next lesson: ...

2. Operação de subdivisão | Pixar in a Box | Khan Academy

2. Operação de subdivisão | Pixar in a Box | Khan Academy

Este vídeo faz parte da colaboração entre a Pixar

4. Commutativity | Sets & Staging | Computer animation | Khan Academy

4. Commutativity | Sets & Staging | Computer animation | Khan Academy

We need to be careful with the order of scaling and translation. But why? Watch the next lesson: ...

Bonus: Completing the proof | Environment modeling | Computer animation | Khan Academy

Bonus: Completing the proof | Environment modeling | Computer animation | Khan Academy

One way we can prove that we are calculating the actual touching point. Watch the next lesson: ...

1. Two headed robots | Crowds | Computer animation | Khan Academy

1. Two headed robots | Crowds | Computer animation | Khan Academy

What happens if the director changes their mind and asks for

2. Translation deformers | Rigging | Computer animation | Khan Academy

2. Translation deformers | Rigging | Computer animation | Khan Academy

Now you'll need to start moving your lamp around using translations. Click here to review commutativity. Watch the next lesson: ...

3. Compute the touching point | Environment modeling | Computer animation | Khan Academy

3. Compute the touching point | Environment modeling | Computer animation | Khan Academy

Let's apply what we just learned to calculate the touching point. Watch the next lesson: ...